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How To Use Toggle Trigger In Geometry Dash

How-do-you-do! Today nosotros'll see Spawn and Count triggers, starting by Spawn. I've been quite inactive this week due to some personal stuff, but I managed to write this for sun somehow :D. Let's start with Spawn trigger:

What does it exercise?

The spawn trigger is used to activate a trigger or group of triggers regardless of their 10 (horizontal) position. This can exist used to activate a trigger later the player does something, for example. Also, if you activate a group of triggers they are all activated at the same time. To do this, y'all must check the "Spawn trigger" selection on any trigger you desire to activate this fashion. Now let's click on "Edit object" on the spawn trigger, to encounter how information technology works:

user uploaded image

Greenish:

Here you lot write what group of triggers you desire to motion, if you check the "Spawn trigger" choice but don't add that trigger to a group, it volition do nothing. For example, if you lot want to activate a motion trigger with a spawn trigger, yous should add the movement trigger to a group (let's say group 1), and write in the spawn trigger "1" (or whatever number you chose). Obviously, you demand to cheque the "Spawn trigger" choice on the move trigger.

Red:

Here you can select the time it takes to activate the trigger. For example, if you set the filibuster to 1, information technology volition take i second after you activate the spawn trigger to activate the others. This tin can be used in situations like this:

Apply of Spawn triggers

Here, all of those spawn triggers activate a color trigger that changes the BG colour. If you go up, the colour trigger volition exist activated 1 second later on you bear upon the spawn triggers. But if you go down, they will be activated 3 seconds later, as seen in the video.

It's important to mention that those spawn triggers are with the "touch trigger" selection checked, so they are only activated when you touch them.

Blue:

This selection disables the spawn trigger when yous are in the editor, it's just used for performance. Don't touch it unless you lot are using a lot of these triggers and your game lags.

Yellow:

These are the "Spawn trigger" and "Touch trigger" options I mentioned on the start part. I won't explain them over again, just there are some things I've forgotten to say before. Start, y'all tin can activate a spawn trigger using another spawn trigger. 2d, when you check the "Spawn trigger" option, y'all tin activate that trigger only once with a spawn trigger. However, another selection appears called "Multi trigger". If you check this you can activate that trigger more than one time.

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Allow's explain the count trigger now, I'll do an example with both triggers at the end.

What does it do?

The count trigger is used to count how many items of certain type you lot accept nerveless. Information technology activates or deactivates a group of objects using that information. For example: if you collect two blue keys, you tin actuate a move trigger that opens a door. First, permit'due south click on "Edit object":

user uploaded image

Majestic:

Here you select what group of objects you want to activate or conciliate. First of all, I'll explicate what that means: Activate means you lot activate a trigger, so y'all do the same thing as a spawn trigger. Deactivate means making that object disappear.

White:

This is to select if you want to activate or deactivate the triggers or objects. Unchecked (default) is conciliate, checked is activate.

Brown:

Here you select the item ID you desire to count. Particular IDs are the same as group IDs but they tin can only be used with certain triggers and objects. One of the objects that can accept an item ID is a fundamental, so let'southward use that as an example (yous have to click on "Edit special") :

user uploaded image

Orange:

Yous must check this option and so the primal is treated as an particular yous tin collect. If you check the selection next to this ane (Toggle trigger), the key would be used as another trigger chosen "Toggle", that we will see on another part.

Light-green:

Here you select the detail ID of the object. For case, if you have 2 sets of keys and want to count them separately, you should use item ID 1 on the first set and item ID two on the 2d 1.

Red:

If you bank check this, whenever you collect this detail, it will substract to the count instead of adding. For instance, if you nerveless 2 keys and so collect a primal with substract count, the count trigger will remember you collected 1 key.

Allow's continue with the count trigger now:

Blackness:

Hither yous can select how many items (that have the detail ID) the player must collect to actuate the trigger. For example, if you type 2 hither, the trigger would activate after the player collects two of any item with the ID in a higher place.

Low-cal blue:

This is used if y'all desire the trigger to activate more than once when the target count is reached. For case, is the count is 2 and you lot use the selection "Substract count" to go to 3 then to two again multiple times, the trigger wouldn't actuate multiple times. You would demand to check this pick to go far piece of work.

Example:

Well, that's all for this part, here's an instance so you lot can see how to employ this:

Count spawn trigger instance

As you can come across, if the histrion collects 1 primal, goose egg happens, simply if they collect 2, the door opens. Remember that the move triggers need to have the "Spawn trigger" option checked.

End:

I don't know how I managed to write this for sunday (it'southward even so sunday in my country), but I did xD. Here's the link to vote what triggers y'all want next, I'll practise this on every function from now on!

Poll here!

How To Use Toggle Trigger In Geometry Dash,

Source: https://aminoapps.com/c/geometry-dash/page/blog/how-to-use-triggers-3-spawn-and-count-triggers/xJ1v_DPU2u1oWz5gel5Np1DEzRXJe5zG4

Posted by: harkinshicle1975.blogspot.com

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